﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _111_对象池
{
    class BulletData : EntityData
    {
        public override string Name { get; set; } = "子弹";
        public override int ID { get; set; } = 123;
        public override float posX { get; set; } = 0f;
        public override float posY { get; set; } = 0f;
    }
}
